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Course 20483: Programming in C#

Duration: 90-days online access
ILT Classroom: 5 days
Audience: Developers
Certification: MCSD
Exam: 70-483
Level: 200

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Overview

About this course
This training course teaches developers the programming skills that are required for developers to create Windows applications using the C# language. During their five days in the classroom students review the basics of C# program structure, language syntax, and implementation details, and then consolidate their knowledge throughout the week as they build an application that incorporates several features of the .NET Framework 4.5.

Audience profile
This course is intended for experienced developers who already have programming experience in C, C++, JavaScript, Objective-C, Microsoft Visual Basic®, or Java and understand the concepts of object-oriented programming.

This course is not designed for students who are new to programming.

At course completion
After completing this course, students will be able to:

  • Describe the core syntax and features of C#.
  • Create and call methods, catch and handle exceptions, and describe the monitoring requirements of large-scale applications.
  • Implement the basic structure and essential elements of a typical desktop application.
  • Create classes, define and implement interfaces, and create and use generic collections.
  • Use inheritance to create a class hierarchy, extend a .NET Framework class, and create generic classes and methods.
  • Read and write data by using file input/output and streams, and serialize and deserialize data in different formats.
  • Create and use an entity data model for accessing a database and use LINQ to query and update data.
  • Use the types in the System.Net namespace and WCF Data Services to access and query remote data.
  • Build a graphical user interface by using XAML.
  • Improve the throughput and response time of applications by using tasks and asynchronous operations.
  • Integrate unmanaged libraries and dynamic components into a C# application.
  • Examine the metadata of types by using reflection, create and use custom attributes, generate code at runtime, and manage assembly versions.
  • Encrypt and decrypt data by using symmetric and asymmetric encryption.

Pre-requisites
Developers attending this course should already have gained some limited experience using C# to complete basic programming tasks. More specifically, students should have hands-on experience using C# that demonstrates their understanding of the following:

  • How to name, declare, initialize and assign values to variables within an application.
  • How to use:
  • arithmetic operators to perform arithmetic calculations involving one or more variables;
  • relational operators to test the relationship between two variables or expressions;
  • logical operators to combine expressions that contain relational operators.
  • How to create the code syntax for simple programming statements using C# language keywords and recognize syntax errors using the Visual Studio IDE.
  • How to create a simple branching structure using an IF statement.
  • How to create a simple looping structure using a For statement to iterate through a data array.
  • How to use the Visual Studio IDE to locate simple logic errors.
  • How to create a Function that accepts arguments (parameters and returns a value of a specified type.
  • How to design and build a simple user interface using standard controls from the Visual Studio toolbox.
  • How to connect to a SQL Server database and the basics of how to retrieve and store data.
  • How to sort data in a loop.
  • How to recognize the classes and methods used in a program.

Course Outline

  • Module 1: Review of C# Syntax
    This module reviews the core syntax and features of the C# programming language. It also provides an introduction to the Visual Studio 2012 debugger.
  • Module 2: Creating Methods, Handling Exceptions, and Monitoring Applications
    This module explains how to create and call methods, catch and handle exceptions. This module also describes the monitoring requirements of large-scale applications.
  • Module 3: Developing the Code for a Graphical Application
    This module describes how to implement the basic structure and essential elements of a typical desktop application, including using structures and enumerations, collections, and events.
  • Module 4: Creating Classes and Implementing Type-safe Collections
    This module explains how to create classes, define and implement interfaces, and create and use generic collections. This module also describes the differences between value types and reference types in C#.
  • Module 5: Creating a Class Hierarchy by Using Inheritance
    This module explains how to use inheritance to create a class hierarchy and extend a .NET Framework class. This module also describes how to create generic classes and define extension methods.
  • Module 6: Reading and Writing Local Data
    This module explains how to read and write data by using file input/output (I/O) and streams, and how to serialize and deserialize data in different formats.
  • Module 7: Accessing a Database
    This module explains how to create and use an entity data model for accessing a database, and how to use LINQ to query and update data.
  • Module 8: Accessing Remote Data
    This module explains how to use the types in the System.Net namespace, and WCF Data Services, to query and modify remote data.
  • Module 9: Designing the User Interface for a Graphical Application
    This module explains how to build and style a graphical user interface by using XAML. This module also describes how to display data in a user interface by using data binding.
  • Module 10: Improving Application Performance and Responsiveness
    This module explains how to improve the throughput and response time of applications by using tasks and asynchronous operations.
  • Module 11: Integrating with Unmanaged Code
    This module explains how to integrate unmanaged libraries and dynamic components into a C# application. This module also describes how to control the lifetime of unmanaged resources.
  • Module 12: Creating Reusable Types and Assemblies
    This module explains how to examine the metadata of types by using reflection, create and use custom attributes, generate managed code at runtime, and manage different versions of assemblies.
  • Module 13: Encrypting and Decrypting Data
    This module explains how to encrypt and decrypt data by using symmetric and asymmetric encryption.

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